Opam_graph: UI: Implemented alternative layer2 deps layout-algorithm (spiral grid)

This commit is contained in:
rand00 2022-01-17 19:49:02 +01:00
parent 7c21692e2d
commit ae3a457d41

View file

@ -268,7 +268,7 @@ line {
}
.layer2_deps.bg {
fill: bisque;
fill: url(#gradient_01);
}
.direct_dep.node:hover {
@ -278,6 +278,10 @@ line {
|}
(* disabled CSS
.layer2_deps.bg {
fill: bisque;
}
.root:hover ~ .node {
transform: scale(1.1);
}
@ -450,6 +454,74 @@ line {
in
svg, css
let make_layer2_nodes_spiral ~layer2_deps ~layer2_deps_center =
let open Gg in
let dot_radius = root_radius *. 0.25 in
layer2_deps |> List.mapi (fun i' layer2_dep ->
let i' = float i' +. 5.5 in
let pos_radius = sqrt i' *. 0.007 -. 0.005 in
let angle_diff = sqrt i' *. Float.two_pi *. 0.005 +. 0.6 in
let pos_angle = i' *. angle_diff in
let pos_rel = V2.(v pos_radius pos_angle |> of_polar) in (*goo*)
let pos = V2.(layer2_deps_center + pos_rel) in
let pos = { x = V2.x pos; y = V2.y pos } in
let text = layer2_dep.name in
let classes = [ layer2_dep.name; "layer2_dep" ] in
make_node ~pos ~radius:dot_radius ~text ~classes
)
(*goto implement as iterative search*)
let grid_pos ~cell_width i =
let open Gg in
let north = V2.v 0. cell_width in
let west = V2.ortho north in
let south = V2.ortho west in
let east = V2.ortho south
in
let rec aux i' len_side consumed_side dir pos_acc =
if i = i' then pos_acc else
if i' = 0 then
aux (succ i') (len_side +2) 1 `East V2.(north + pos_acc)
else (
match dir with
| `East ->
if consumed_side = len_side then
aux i' len_side 0 `South pos_acc
else
aux (succ i') len_side (succ consumed_side) dir V2.(east + pos_acc)
| `South ->
if consumed_side = len_side then
aux i' len_side 0 `West pos_acc
else
aux (succ i') len_side (succ consumed_side) dir V2.(south + pos_acc)
| `West ->
if consumed_side = len_side then
aux i' len_side 0 `North pos_acc
else
aux (succ i') len_side (succ consumed_side) dir V2.(west + pos_acc)
| `North ->
if consumed_side = len_side then
aux (succ i') (len_side +2) 1 `East V2.(north + pos_acc)
else
aux (succ i') len_side (succ consumed_side) dir V2.(north + pos_acc)
)
in
(*> Note most of these args are not used initially..*)
aux 0 0 0 `East V2.(v 0. 0.)
let make_layer2_nodes_grid ~layer2_deps ~layer2_deps_center =
let open Gg in
let n_layer2_deps = List.length layer2_deps in
let dot_radius = 0.005 in
let cell_width = dot_radius *. 2.5 in
layer2_deps |> List.mapi (fun i layer2_dep ->
let pos = V2.(layer2_deps_center + grid_pos ~cell_width i) in
let pos = { x = V2.x pos; y = V2.y pos } in
let text = layer2_dep.name in
let classes = [ layer2_dep.name; "layer2_dep" ] in
make_node ~pos ~radius:dot_radius ~text ~classes
)
let make_layer2_deps ~deps_w_positions =
let open Gg in
deps_w_positions |> List.mapi
@ -461,26 +533,11 @@ line {
in
V2.(mult * (direct_dep_pos - center) + center)
in
let dot_radius = root_radius *. 0.2
in
let nodes =
layer2_deps |> List.mapi (fun i' layer2_dep ->
let i' = float i' +. 5.5 in
let pos_radius = sqrt i' *. 0.012 -. 0.024 in
let angle_diff = sqrt i' *. Float.two_pi *. 0.055 in
let pos_angle = i' *. angle_diff in
let pos_rel = V2.(v pos_radius pos_angle |> of_polar) in (*goo*)
let pos = V2.(layer2_deps_center + pos_rel) in
let pos = { x = V2.x pos; y = V2.y pos } in
let text = layer2_dep.name in
let classes = [ layer2_dep.name; "layer2_dep" ] in
make_node ~pos ~radius:dot_radius ~text ~classes
)
in
let nodes = make_layer2_nodes_grid ~layer2_deps ~layer2_deps_center in
let bg =
let pos =
{ x = V2.x layer2_deps_center; y = V2.y layer2_deps_center }
and radius = sqrt (float (List.length layer2_deps) +. 1.) *. 0.009
and radius = sqrt (float (List.length layer2_deps) +. 1.) *. 0.0115
and text = ""
and classes = [ "layer2_deps"; "bg"; dep.name ] in
make_node ~pos ~radius ~text ~classes